#Walls roof and floor
#Voronoi abstract city mesh
#Wall image mesh
#Wall Images/gifs
#use image_id="Wall_Images" on object Wall_Screens
#Wall Websurface
#Use websurface_id="Wall_Web" on Wall_Screens
#width and height dicate the screen resolution.
#Wall Video/Webm
#Use websurface_id="Wall_Video" on Wall_Screens
# to edit
#This is the structure
#This is the Voronoi City, Experiment by changing the asset object above with another support mesh format (.obj, .dae, .fbx, and .3ds supported)
#This is the wall image mesh
#To change the media that is displayed, substitute image_id part for the other supported media formats in the asset section above.