#Walls roof and floor #Voronoi abstract city mesh #Wall image mesh #Wall Images/gifs #use image_id="Wall_Images" on object Wall_Screens #Wall Websurface #Use websurface_id="Wall_Web" on Wall_Screens #width and height dicate the screen resolution. #Wall Video/Webm #Use websurface_id="Wall_Video" on Wall_Screens # to edit #This is the structure #This is the Voronoi City, Experiment by changing the asset object above with another support mesh format (.obj, .dae, .fbx, and .3ds supported) #This is the wall image mesh #To change the media that is displayed, substitute image_id part for the other supported media formats in the asset section above.